Details
ISBN/EAN: 978-1-590-59123-9
Einband: kartoniertes Buch
Weitere Details
Erschienen am:
30.03.2004
30.03.2004
Sprache:
English
English
Umfang:
xxi, 584 S., 30 s/w Illustr., 584 p. 30 illus.
xxi, 584 S., 30 s/w Illustr., 584 p. 30 illus.
Hersteller:
APress in Springer Science + Business Media
juergen.hartmann@springer.com
Heidelberger Platz 3
DE 14197 Berlin
APress in Springer Science + Business Media
juergen.hartmann@springer.com
Heidelberger Platz 3
DE 14197 Berlin
Weitere Details
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46,00 €
inkl. MwSt.
Lieferbar innerhalb 1 - 2 Wochen
Beschreibung
* Teaches the latest Java game programming techniques with detailed code examples. * First to market with the publication of a high-performance Swing- based sprite animation engine. * Covers deployment frameworks, accelerated graphics, game architecture, multiplayer networking, and artificial intelligence.